Real-Time,Game Ready, Vintage Gas Can.
Label is fictional, no license is required to use it in your project.
Display images were rendered in substance painter.
Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.
Includes the following 3d file types:
Maya 2018 file .FBX (with Quad Geometry) .OBJ
The textures are located in the .zip file. You will also find all the program files located in the .zip folder. We recommend downloading the .zip and opening up your desired 3d format from there, the texture paths should automatically hook up that way.
Includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):
2K: Ambient_Occlusion 2K: Normal Map
2K: Diffuse 2K: Gloss 2K: Specular
2K: Base Color 2K: Roughness 2K: Metalness
Source texture maps from the hi-poly bake are also included so you can re-texture if desired.
UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.
Game Ready!
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