12 PBR textured hard surfaces loot boxes/Barrel
Modelled in blender 3.3Textured in Substance Painter.
Models with cyan coloured lines are used for Bweight / Bevel modifier.Models with Purple coloured lines are used Subdivision modifier. (These are already set up in the blender file, toggled off in viewport for viewing performance)
Each Model has 1 to 2 variation of Textures map.Each variations has 6 x 2k or 4k textured maps.-BaseColour-Metallic-Roughness-Normal-Emission-Displacement
Face Count varies from 1k to 8k
Some models works with Sub-Division modifer.Some models works with Bevel modifier.Some N-gon is used at part like cylinder end cap, save on poly count, doesn't affect standard render use.
Normal Maps textures are DirectX Format, but made suitable for Blender (OpenGL) format using the Node set up in picture R10.
To have a closer inspection on the models you may head to my sketch fab viewer. Jamesiesx