jd94
awesome work!
Display images were rendered in Blender with Eevee.
Model does not include any backgrounds or scenes used in preview images.
The padlock model consists of 4 parts: • Padlock_body, 30 polygons • Padlock_shackle, 136 polygons • Padlock_front_part, 42 polygons, • Key, 118 polygons.
Textures (2048x2048, png, 16 bit): • Padlock: Diffuse, Metalic, Roughnes, Specular, Normal_OpenGL. • Key: Diffuse, Metalic, Roughnes, Specular, Normal_OpenGL. • UVs are unwrapped, • Tangent Normal map using smoothing. • Textures in the .zip files with models format, or packed in the .blend.