-Game ready Steel Barrel made using high to low poly baking. Ambient occlusion texture is found in the PBR folder. Model is made up of 5,154 tris or 2,533 quads depending on which mesh file used. I have mesh files for both triangulated and quads.
-The model comes with 8 different texture variants, Black Painted New, Blue Painted New, Red with Logo, Bright Green Painted Rusty, Green Ruined Rusty, Peeling Yellow Rusty, Red Painted Rusty, White Ruined Rusty. All Texture variants apply to the same mesh.
-The height details are already baked into the normal map, to achieve the look seen in the renders just use the normal. Only use the height map if you desire an increased bump. The ambient occlusion map is located in the PBR folders.
-PBR Textures Include: Base Color, Height, Metallic, Ambient Occlusion, Normal, Roughness
-Unity 5 Textures Include: Albedo/Transparency, Metallic/Smoothness, Normal
-Unreal 4 Textures Include: Base Color, Normal, Occlusion/Roughness/Metallic
-Dimensions
Barrel Width: 54cm x 54cm
Barrel Height:90.6 cmTexture Dimensions: 4096 x 4096
-Files Included
FBX File - 2 variants (Triangulated and quad)
OBJ File
PBR Textures - 8 Variants
Unity 5 Textures - 8 Variants
Unreal 4 Textures - 8 Variants