Metal trash can that was created using Blender. This model uses PBR textures and was made using the metalness workflow. It is a low poly model that uses normal maps that were generated from a high poly version of the model. The normal map allows the model to have a high level of detail while only using up a small amount of memory and polygons. This model includes two versions, one that is a combined object and one that has the lid separated from the trash can which will allow flexibility for the user.
Features:
Included Textures:
Both the diffuse and metallic maps are the same. The metal material created is just normal metal so there is no diffuse color needed and metallic takes over the colors. The diffuse map is added there just as an extra in case it is needed.