Overview: This is a Low-poly, game ready collection of Gas Bottles with Storage CagesGas Bottle with four colours (Red, Green, Blue, White) 19kg Gas Bottle with five colours (Propane Red, Red, Green, Blue, White) 48kg Gas Bottle with five colours (Propane Red, Red, Green, Blue, White). Modelled in 3DS Max 2016. The normal map was baked from a high poly model for added detail. Files named using the Unreal Engine 4 Naming Convention. File uploaded as a packed .7z file.
Geometry: Package includes the Base Mesh and one LOD each in both .fbx and .obj file formats. Also included is a .uasset file with LOD's, collision, and a generated lightmap (place in your Unreal Engine 4 projects content folder). Gas Bottle Dimensions – L0.23m x W0.23m x H1.4m approximate to real world scaleGas Bottle Storage Cage Dimensions – L1.0m x W1.0m x H2.0m approximate to real world scale 19kg Gas Bottle Dimensions – L0.3m x W0.3m x H0.5m approximate to real world scale 19kg Gas Bottle Storage Cage Dimensions – L1.0m x W0.52m x H1.2m approximate to real world scale 48kg Gas Bottle Dimensions – L0.38m x W0.38m x H1.1m approximate to real world scale48kg Gas Bottle Storage Cage Dimensions – L1.35m x W0.57m x H1.2m approximate to real world scale Pivot is centered to the base of the model and is set at X:0 Y:0 Z:0
Gas Bottle 1 – 560 Tris LOD 1 – 216 Tris
Gas Bottle 2 – 882 Tris LOD 1 – 436 Tris
Gas Bottle Storage Cage – 6,542 TrisLOD 1 – 2,936 Tris
19kg Gas Bottle – 1,994 Tris LOD 1 – 964 Tris
19kg Storage Cage – 12,328 TrisLOD 1 – 5,960 Tris
48kg Gas Bottle – 1,994 Tris LOD 1 – 964 Tris
48kg Storage Cage – 6,310 TrisLOD 1 – 3,036 Tris
Textures: Uses one set of PBR Textures each at 2048x2048 in PNG format with Metalness workflow. Also contains two packed Metalness, Roughness, Ambient Occlusion maps.
Included Maps Metalness
Final Notes: Also included is the 3DS Max scene (2016). .uasset file does not have materials applied to prevent conflict with your UE4 project pipeline. Preview Images are rendered in real time in Marmoset Toolbag 3. LOD’s are manually created instead of automatically generated. Collision mesh is manually created instead of automatically generated.
If you have any questions, please feel free to contact me.