Industrial Cage Light Collection Game Ready PBR Textures

Industrial Cage Light Collection Game Ready PBR Textures Low-poly 3D model

Verification details of the FBX file
100% passed
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Real-Time,Game Ready, Industrial Cage Light Collection.

Display images were rendered in Marmoset Toolbag 3.

Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.

Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)

Blender 2.90.1

.FBX

.OBJ

Marmoset 2 File - (the images you see in the thumbnails are using this file) The textures are located in the .zip file. You will also find all the program files located in the .zip folder. We recommend downloading the .zip and opening up your desired 3d format from there, the texture paths should automatically hook up that way.

Includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):

4096x4096: Ambient_Occlusion

4096x4096: Normal Map

4096x4096: Diffuse

4096x4096: Gloss

4096x4096: Specular

4096x4096: Base Color

4096x4096: Roughness

4096x4096: Metalness

4096x4096: Emissive

4096x4096: Opacity

4096x4096: UV

Source texture maps from the hi-poly bake are also included so you can re-texture if desired.

4096x4096: Ambient_Occlusion

4096x4096: Curvature

4096x4096: MeshNormals

4096x4096: Position

4096x4096: Thickness

4096x4096: World_Space_Normal

Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.

If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box. You can also fix that by combining maps in an image editor like Photoshop.

UV's are mostly flat with a few pieces overlapping where necessary.

Units are Metric.

Game Ready!

Please click on my Username for more Game-Ready models!

teressio92
teressio92 2017-05-05 12:44:46 UTC
You should increase the subdivisions on the edges, otherwise edges look jagged. That way the result is not that convincing
meshmagnet
meshmagnet 2017-05-05 17:58:24 UTC
Hi teressio92, I see what you mean, however, this model is intended for real-time, game engines. :)
Item rating
2 0
Industrial Cage Light Collection Game Ready PBR Textures
$9.00
 
Royalty Free License 
Industrial Cage Light Collection Game Ready PBR Textures
$9.00
 
Royalty Free License 
Response 90% in 10.2h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
View all Designers Models

3D Model formats

Format limitations
  • Marmoset Toolbag (.tbscene, .tbmat)97 MB
  • Blender (.blend)97 MB
  • Autodesk FBX (.fbx)97 MB
  • OBJ (.obj, .mtl)97 MB

3D Model details

  • Publish date2017-05-02
  • Model ID#718788
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 2,711
  • Vertices 2,758
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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