Futuristic looking scifi crate or box to use as a prop. Game ready model with Metallic-Roughness PBR textures and optimised geometry.
Normal maps are baked from high poly using xNormal (T-Mikk Tangent Space). This model will work with Unreal Engine 4 without any extra work. The FBX file will import in correct scale.
All tris (824 tris). Mesh normals are set up in Max using smoothing groups. Please note that Max file has original quad based geometry for editing and modifier stack left intact. Other formats have tris.
normal map, color map, roughness map, metallic map and AO are included in TGA format (5 x .tga). Texture resolution is 2048x2048.
The model has a mirrored UV setup to save texture space.
Please note that this model is optimised for real time renderers that can render normal maps and PBR textures properly. The model may not have same look with applications that do not support T-Mikk Tangent Space or PBR rendering.
The model is tested in Marmoset Toolbag 2 and Unreal Engine 4.