Electrical switch for games and realtime apps. Efficient low poly mesh that is ready to import to game engines. Real world scale. The tubes are intentionally a little a bit longer than in real world in order to aid placement in the scene as the tubes can simply go into floor.
Native .max format has separate object for lever with correct pivot point for lever rotation.
1386 mostly quads mesh. When converted to tris (2668 tris). No overlapping faces, n-gons or isolated vertices.The shading of the model is based on custom mesh normals. No baked normals was used, only normal details that were created in Substance Painter.
UVs are non-overlapping except the straight tubes that share same UV coordinates to save UV space.
4K PBR metal-roughness texture maps are included in .PNG RGB packed format (occlusion, roughness metallic).
The model was rendered in Marmoset Toolbag.