Crate - PBR, Low poly - game ready.
Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3
Contains: 1 Crate -> 104_verts, 78_faces, 156_tris
Texture Sets: Standard, Unity, UE4Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed) [For texture setup read my short tutorial in the end of this description, or in notepad provided in texture zip file.]
Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL]
Real world size: 50x31x15cmSystem units: centimeters
______________UE4 Textures Setup__________
Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map)Double click Roughness-AO-Metallic and disable sRGB.
Create Material:Drag these 3 maps into it. Base color and normal map connect to their inputs.[Some of my assets dont have a normal map, so proceed without it]
Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before)
Connect RED channel to AO GREEN to RoughnessBLUE to Metallic
Thats it.
______________Unity Note________________FOR UNITY USE FBX!
For Better results in Unity:
I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear.
Thats what I did in my Unity photo example.
[Set Normal map texture type in inspector to normal map and apply]