Native :3ds Max2017Images dispayed :substance painter (3 files substance painter vers2)- 3ds max scanline standard render , Native - 3Dsmax 2017 saved fomats ,2016,2015,2014
OBJ( - Version: blende, maya, zbrush - Autodesk FBX 2015 (.fbx) Environment map mesh files ambient occlusion
Pbr Metallic roughness 1k,2k,4k (1024,2048 ,4096)
Low poly = 1234 poly 6 19 verts
Subdiv 1 = 4964 poly 284 vertssubdiv2 =19856 poly verts 9930
(any issues importing files . Happy to replace your- model fix any issues you may have