A Mechanical Arm created in order to fit every scene including some night scenes as the images above show.
Textures were made in Substance Painter using PBR materials and later imported to blender. The folder Textures contains all the maps and textures used in this model.
The majority of the meshes that integrate this model are Low Poly, however there is a Subdivision Modifier applied to some meshes.
The whole model is UV unwrapped so that it becomes easier to manipulate the textures.