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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Siren-Alarm-2-Output-Module.
Material - Siren-Alarm-2-Output-Module.003:
Material - Siren-Alarm-2-Output-Module.004:
Material - Siren-Alarm-2-Output-Module.008:
Material - Siren-Alarm-2-Output-Module.009:
Material - Siren-Alarm-2-Output-Module.010:
Material - Siren-Alarm-2-Output-Module.018:
Material - Siren-Alarm-2-Output-Module.017:
Material - Siren-Alarm-2-Output-Module.012:
Material - Siren-Alarm-2-Output-Module.007:
Material - Siren-Alarm-2-Output-Module.013:
Material - Siren-Alarm-2-Output-Module.015:
Material - Siren-Alarm-2-Output-Module.005:
Material - Siren-Alarm-2-Output-Module.001:
Material - Siren-Alarm-2-Output-Module.014:
Material - Siren-Alarm-2-Output-Module.002:
Material - Siren-Alarm-2-Output-Module.016:
Material - Siren-Alarm-2-Output-Module.006:
Material - Siren-Alarm-2-Output-Module.011:
Textures
UV Map = Yes 1 - UVMap
VertexGroup = No
Vertex Color = No
Modifier
No modifier used
Animation
Animation = No
Shape Keys = No
Location:x: 0y: 0z: 0
Rotation:x: 0°y: 0°z: 0°
Scale:x: 1.0y: 1.0z: 1.0
Available Exchange Format
Autodesk FBX (.fbx)
OBJ (.obj, .mtl)
glTF (.gltf, .glb)
X3D (.x3d)
Collada (.dae)
Stereolithography (.stl)
Polygon File Format (.ply)
Alembic (.abc)
DXF (.dxf)
USDC
Object center point is where it should be, so you can place the object easily on your ground
Native format (*.blend)