three variations in textures
two quality levels (lowpoly and highpoly)
textures in 2k and 4k resolution
textures in Metallic-Roughness and Specular-Glossiness workflows
normal maps in DirectX and OpenGL formats
Low Poly contains:polys: 1060tris: 2096vertex: 1038
High Poly contains:polys: 6860tris: 13652vertex: 6816