#Sugarcane_machineGoal was to keep verticies as low as possible and keep look believable.Used 1 set of 4k texture for ray_traced render.tri: 8kBasemesh and retopo done in Blender.Highpoly sculpt in Zbrush.Texture and baking in substance painter.Rendered in cycles renderer.hope you like it smiling_face .Any critique will be highly appreciated.Cheers!!!