
Robotic Arm
This model is of my own design.
File Formats:
Blender 3.3.1 standard materials Cycles
Cinema4D R25.121 standard materials Physical
OBJ, FBX
No Textures
Main Features:
Originally created with Blender 3.3.1 and rendered with Cycles.
System units used Metric.
Clean topology.
The Subdivision Surface modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.
This model consists of 16 separated meshes.
Model is all materials applied.
Materials were made using procedural nodes.
No textures but unwrapped UVs and properly placed flakes of car paint in the material.
The model has a simple rig and can use IK to move the head.
Objects are logically named for ease of scene management.
No special plugin needed to open the scene.
Special notes:
FBX and OBJ do not contain materials.
FBX and OBJ do not contain IK.
A null is placed in FBX and a rotation pivot is defined.
Note:
Preview images rendered with Blender.
Obtaining this model you will also get a sample scene with studio lighting set up without HDRI.
The preview image was output based on this sample scene.