This hard surface box is a great addition of a sci-fi render or other project. It can be used in games with decimation applied to it to decrease the bevel. Created in Blender and rendered in Cycles. Decals on the box were created by mapping a texture on a plane, with transparency. I have not yet been able to understand Blender's texture baking, but I hope to more easily provide textures for future hard-surface models. Includes all assets represented in the preview images. All textures were sourced CC0 from cc0textures.com and cgbookcase.com. HDRI used in render from HDRIHaven.com
Bump was added with the included metallic map mixed with a noise textureOrange was created with the iron texture mapped to a ColorRamp node.
Textures included - 2K
Links to textures used are in the .txt file in the zip in case you want higher or lower resolution.