Portable Mini Power Station The model consists of several parts grouped under a collection and sharing an identical pivot point (at the base and the center of the Frame The native model is provided with the modifiers active, but not applied. The native (Blender) Vertex and Polygon count with them not applied is 97k and 114k respectively. If you wish to use the model with modifiers disabled (or the non-native versions) you might need the adjust the Normals shading angle to avoid any shading artifacts for some parts. In Blender it's set to 30 degrees Applying the modifiers increases the Vertex/polycount.
The model consists of a single material for the main body and shading effects (ex Emission, Transparency effects etc. The trade-off is that if you render with Evee you will NOT see the digital power monitoring screen behind the transparent display. You will need to switch to cycles if you wish to see that effect.
The texture sets use the PBR Metal Roughness workflow outputting the following in 2K and 4K: BaseColor Emissive Metalic Normal Roughness and Opacity. I've also included a Height Map that's not applied but could be useful in some use cases. The 4k versions are currently assigned and both versions can be found in the textures zip file. You just need to swap the current 4k texture for their 2k versions
Check the embedded Marmoset viewer for a virtual preview or here https://www.designprototype.net/real-time-views/
Note: hdri, floor and lighting environment elements are not included in the file.