High poly scissors created with Blender 2.74 and rendered in Cycles.
YOU WANT A LOW POLY GAME READY VERSION OF THIS MODEL? JUST LET ME KNOW!
|| GEOMETRY ||
High quality mesh. Clean topology, quads only. No ngons! Subsurf modifier is not applied.
|| MATERIALS ||
Materials are created with nodes for cycles. All colors are changeable in the node setup.
|| TEXTURES ||
All textures are procedural. Created with nodes for Cycles Render. No image textures required for this model!
|| RIG ||
The the scissors is rigged using parenting and constraints. You can open and close the blades by moving a control empty. The rig is independent from the environment.
|| COMPOSITING ||
Compositing setup to render the model isolated from the environment with alpha values as background included.
|| RENDERS ||
|| SCALE ||
The model is in real world size and scale.
X = 0,084m (Blender units) Y = 0,215m (Blender units) Z = 0,010m (Blender units)