Formats:
glTFUnity PackageBlendFbxObj
Textures:
Base Color
Metallic
Roughness
Normal Map
Polyguns - 6012
Vertices - 3012
Utilized Blender 2.8 to create
Using Substance Painter for texturing
Blender and Eve were used to make the material.
There are no lights or cameras in the scene.
The source document is a Blend file. It's possible that textures in other formats (fbx-obj) will need to be reassigned.