Plugins used in this project:
Blender Filmic https://github.com/sobotka/filmic-blender Generic Note Node https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Nodes/Generic_Note
The materials are my take on the Principled Shader.
The texture used as scratches can be changed by you at your liking, although included is the whole set, in a folder called Scratches...IK very creative!
All the textures, bumps and normals were created using Insane Bump in Gimp 2.8 and saved in their own individual folder of textures, now the suffix are as follows:
_n is the normal map,
_s is the specular,
_d is the diffusion (just the color)
_a is the ambient occlusion
_h is the displacement (or height map)
To Move/Scale/Rotate any of the tools, needs to be done by their corresponding Empty and NOT by the mesh itself
I normally use Layers, so check them out if in doubt as to where things are.
There is an extra camera called Free Camera which I use as it's name suggests for any closeup or special renders you wish to achieve.
The environment HDRI was downloaded from https://hdrihaven.com (licensed under the Creative Commons CC-BY license)
This model was made primarily to be rendered using Blender Cycles, if you have any questions please don't hesitate in contact me