Wall clock model. The clock is made of oak wood, frosted glass and brushed metal.The numbers on the clock face are cut out in the surface. Model has animated hands and pendulum.
General Information: All objects use real world scale. To use the model in your scene simply append th collection named JVD_N29012. All the objects (glass parts, face, hands, pendulm etc.) making up the whole model are placed in that collection. They are also hierarchically parented, so you have to handle the mesh object named JVD_N29012_base_board when transformig the object across your scene, as this object is at the top of the objects tree. There is a simple animation of rotating hands and waging pendulum added to the scene. If you need the clock to be still you have to select each of the moving parts and delete its keyframes in the timeline.