Rigged Grandfather Clock
100% quad design.
All Textures created in Substance Painter and exported in 4K PBR (Roughness/Metallic) formats.
Fully Rigged
Logically named objects, materials and textures.
Modelled in Blender 2.83.2
Textured in Substance Painter 2020.1.3.
Rendered in Marmoset Toolbag 3.
modelled to real world scales.
GrandfatherClock - Approx 2.7cm tall, 54cm wide, 27cm deep.
Fully and efficiently UV unwrapped onto a single UV map.
Showcase animation applied to model, 360 frames, 30fps. Includes hand movement, weight movement an pendulum swing.
Tested in Marmoset toolbag, EEVEE and Cycles.
Rigged Elements
Root (Moves entire model) - Contstrained to translate and rotate on floor.
Minute-Hand - Constrained to rotate on clockface.
Hour-Hand - Constrained to rotate on clockface.
Pendulum - Constrained to rotate on pivot point.
Weight-1, -2 and -3 - Constrained to translate along local vertical axis.
Formats included
.Blend - Native
.FBX (Baked Animation)
.OBJ
Objects in each file format
GrandfatherClock (Model Collection)-Clock_Rig -Animation -Pose -Armature -GradfatherClock
Widgets (Custom Rig shapes Collection)-WGT-Hour_Hand-WGT-Minute_Hand-WGT-Pendulum-WGT-Root-WGT-Weight
Textures included in .png format.
GrandfatherClock - 4K -
Poly Counts (According to Blender inspection tools).