Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
Old Padlock- Texture Set 1 - Low Poly Model || PBR 001/2023
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Materials included in Blender. In order to work in cycles and EEVEE you need to assign all of the textures (different path).
No Third-party plug-ins used
Turntable of model rendered in Blender Cycles( worse quality for time improvement)
Technical properties:
- Polygons = 1304 ,
- Vertices = 1 409 ,
- Triangles = 2 600 .
Attached formats of an asset:
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.BLEND_ Blender 3.1( Properly exported),
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.FBX _Binary( Properly exported),
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.OBJ_ Wavefront( Properly exported) + .MTL _Material Template Library,
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.STL_ Stereolithography( Properly exported),
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.PLY_ Stanford( Properly exported),
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.ABC_ Alembic( Properly exported),
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.DAE _ Collada( Properly exported).
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.GLB _ 3D Object ( Properly exported).
Bare in mind that pbr materials to work properly need proper lighting and material setup. If you have a problem just ask.
.ZIP file contains:
- Height Map 2048 x 2048 px .PNG 8bit
- Normal Map 2048 x 2048 px .PNG DirectX 8bit
- Normal Map 2048 x 2048 px .PNG OpenGL 8bit
- Glossiness Map 2048 x 2048 px .PNG 8bit
- BaseColor Map 2048 x 2048 px .PNG 8bit
- AmbientOcclusion Map 2048 x 2048 px .PNG 8bit
- Metalness Map 2048 x 2048 px .PNG 8bit
- Roughness Map 2048 x 2048 px .PNG 8bit
*In the files high poly version included * - .ZIP file
Model is positioned at the beginning of the coordinate system (0,0,0) [Blender 3.1] Scale = 1:1:1
Asset tested in:
- Unity Engine
- *Unreal Engine 4 *
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Art by SurfaceMaestro & MaestroGames