Oil Drum Barbecue.
One object separated into 4 elements. Each with individual UVW maps.
A multi/sub material is used.Four materials for the top, bottom, legs and coalbox with texture maps in the diffuse, specular/roughness and bump channels.All texture and materials is arranged and named.
For PBR materials in 3ds Max: grillpbr.max.
The oil drum grill is modelled in 3DS Max and unwrapped and textured in 3DCoat.
The promo pictures is rendered with Mental Ray.