Game ready, low-poly medieval cook pot cauldron, utensils and plate/bowl with bread loaf variations. Example stew and bread (seperate mesh and texture to main metal components)
12 Unique Meshes along with several variation meshes.
Uses DirectX Normal Map (Please get in touch if you require OpenGL)
2048x2048 Texture size for all metal based items1024x1024 Texture size for the Stew and BreadTexture maps come in Colour (albedo) Normal and a masked single texture containing AO, Roughness and Metal (RGB)
Polycount shown is for all meshes, included variations. Individual polycount can be seen in the gallery or listed here;- Cooking Cauldron Pot = 1788 Tris / 938 Verts- Large Pot = 604 Tris / 320 Verts- Spoon = 188 Tris / 86 Verts (each/ individual)- Ladle = 326 Tris / 165 Verts (each/ individual)- Plate = 192 Tris / 98 Verts
There are several variations of the above meshes either at the same or reduced polycounts. The stew mesh planes have simplified 'flat' versions also.