Description
3d model is low poly and game-ready. The model is optimized, not suitable for smoothed modifiers, without supporting edges.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) overall dimensions in the scene ~ 8,27 x 0,2 x 12,48 cm.
- Wand_1 ~ 0,85 x 0,2 x 12,48 cm.
- Wand_2 ~ 0,87 x 0,2 x 9,27 cm.
- Wand_3 ~ 1,64 x 0,2 x 9,37 cm.
- Wand_4 ~ 1,67 x 0,2 x 12,46 cm.
Polygons - 288 /Triangles - 448 /Vertices - 232
- Wand_1: Polygons - 54 /Triangles - 76 /Vertices - 40
- Wand_2: Polygons - 54 /Triangles - 76 /Vertices - 40
- Wand_3: Polygons - 84 /Triangles - 136 /Vertices - 70
- Wand_4: Polygons - 96 /Triangles - 160 /Vertices - 82
Formats:
- .max (Triangles and quads only, Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) 3ds Max 2015.
- .tbscene (2 versions of the scene triangulated and regular mesh, Mesh + Textures PBR),(Marmoset Toolbag 3 scene).
- .FBX (Triangles and quads only, Mesh + Textures / material(Default Scanline) ),(exported from 3ds Max 2015).
- .obj (Triangulated, Mesh + Textures / material(Default Scanline) ), (exported from 3ds Max 2015).
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)),(exported from Marmoset Toolbag 3).
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) ,(exported from glTF Tools Visual Studio Code).
- .unitypackage (Triangulated, Mesh + Textures - .tga),(exported from Marmoset Toolbag 3).
- .spp (Substance Painter Project ver. 2020.1.1 (6.1.1) ).
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons)
Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit)
Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit)
Rendered in Marmoset Toolbag 3. (Ver 3.08)
Rendered in vray 3.20.03 - 1 image, attention in the .max file is present only for the model, lighting, camera and background are absent!
If you need a high poly mesh, write to me!