PBR Game Ready
UVs: channel 1 - non-overlapping channel 2 - non-overlapping (for lightmaps baking)
Textures: For UE4 and Unity engines. (PBR). Have proper naming according Epic Games asset naming rules. Resolution: 2048 x 2048 px (TGA). Unreal Engine 4 optimized RGB mask which includes R, M, AO.
Has collision in FBX also.