3DPunto
nice
Real World Scale (CM Unit)
Objects :
S _TrashCan _HandL _01
S _TrashCan _Med _01
Vertex =659
- S _TrashCan _Body _Med _01
S _TrashCan _Door _Med _01
S _TrashCan _HandR _Med _01
S _TrashCan _HandL _Med _01
S _TrashCan _Low _01
Vertex =362
- S _TrashCan _Body _Low _01
S _TrashCan _Door _Low _01
S _TrashCan _HandR _Low _01
S _TrashCan _HandL _Low _01
S _TrashCan _VLow _01
Vertex =138 (With Open Edges)
- S _TrashCan _Body _VLow _01
S _TrashCan _Door _VLow _01
S _TrashCan _HandR _VLow _01
S _TrashCan _HandL _VLow _01
Material = M _TrashCan _01
Textures : 4K 2K PNG
- T _TrashCan _01 _Base _Color
- T _TrashCan _01 _Metallic
- T _TrashCan _01 _Roughness
- T _TrashCan _01 _Mixed _AO
- T _TrashCan _01 _Normal _DirectX
- T _TrashCan _01 _Height
- T _TrashCan _01 _Ambient _occlusion
Formats:
Importing:
For unreal engine 4 Asset Just Copy and Paste Content Files in to the Content Folder
If you need help... please send me a message :)