Classic Paintings
What you`ll get:
Good to go 3 X FBX files ready to be imported in any game engine"
Painting A, Painting B, Painting C
Single Atlas at 2K resolution for all 3 paintings - see preview_4.
The painting images themselves are very easy to change if you want to use other paintings, just position them on the color texture and get more for your buck.
Also as usual with my models, you also have the baked maps at your disposal including 2K: Material ID, Normal, Curvature, and Occlusion plus Mesh_Dor_Painting_Preview.FBX file with all 3 meshes together so you can visualize them better if you want to make your own materials in your painting application.
The mesh shading is controled at vertex level, make sure you import them in your game engine with Import Tangents and Binormals option or similar. Normal maps are in OpenGL format, depending on the game engine invert the Green Channel.
Cheers!