Photo-realistic Pyrex Mixing Bowl
_Pyrex (trademarked as PYREX) is a brand introduced by Corning Inc. in 1915 for a line of clear, low-thermal-expansion borosilicate glass used for laboratory glassware and kitchenware. It was later expanded to include clear and opal ware products made of soda-lime glass.
Corning no longer manufactures or markets consumer glass kitchenware and bakeware. Corelle Brands, which was spun off from Corning Inc. in 1998 under the name Corning Consumer Products Company and since renamed, continues to license the pyrex (all lowercase) brand for their tempered soda-lime glass line of kitchenware products sold for the consumer market in the United States, South America, and Asia. In the regions of Europe, Africa, and the Middle East, the PYREX (all uppercase) brand is licensed by International Cookware for use on their borosilicate glass products. The brand name has also been used for non-glass kitchen utensils and cookware in various regions for several decades. Wikipedia_
**Single object, Dimensions: **15.8cm x 15.8cm, 8.49cm high
This is not just another pyrex bowl! it is based on my own real life version, with little modification.
This simple implement may be just the object you looking for, which will fit in with your virtual kitchen!
See Principled BSDF shader setup in images, no texture maps needed, but I have provided a tidy unwrapped UV map, with no overlapping! just in case you’re not into the pyrex look! or you are into that scratch look! due to over zealous food mixing!
Quads only
Formats included: Blend-Native, with light and everything!
OBJ, 3DS and FBX with subdivision-3 both applied and not applied! versions
Subdevisons: 3Polygons: 15,744Vertices: 15,746
Subdevisons: 2Polygons: 3,936Vertices: 3,938
Subdevisons: **0**Polygons: **246**Vertices: 248
Susurf modifier not applied in blender file.
Blender Version: 2.90.1
Cycles Render rendering made in cycles at 120 Samples
Units: Centimeters
Colour Management: Filmic Look: High Contrast
Denoising: Intel Denoiser
Camera Focal Length: 96mm
I have used, Volume Absorption! node! using the Principled BSDF shader to achieve to correct colour effect in the glass! Color, Hex:E08A33