Game-ready pbr model.
Created with Blender and Substance Painter.
Geometry was checked for bugs, overlapping faces, vertices etc.
Rendered for preview with Eevee, Arnold, Vray, Unity, Unreal, Marmoset
Units: cm
Quads: 1341 Tris: 2492 Verts: 1281
UWV’s padding allows to reduce resolution of textures to 256px
Textures 4K .tga
Eevee(Blender): BaseColor, Metalic, Normal, Opacity, Roughness
Arnold(Maya): BaseColor, Metalness, Normal, Opacity, Roughness, Specular
Vray 3.6(3dMax): Diffuse, Glossiness, Height, IOR, Normal, Opacity, Reflection
Unity 5: AlbedoTransparency, AO MetallicSmoothness Normal
Unreal 4: BaseColor Normal OcclusionRoughnessMetallic
Additional maps: ID
File formats:Blender3d Max 2018 (vray 3.6)3d Max 20151Maya 2018 (Arnold)UnityUnrealOBJ FBX3DS
If you have questions or problems with my models, let me know. I'll fix it.
Thank You!