Game-ready PBR model.
Created with Blender and Substance Painter.Geometry was checked for bugs, overlapping faces, vertices etc.
Rendered for preview with Cycles, Arnold, Vray, Unity, Unreal, Marmoset.
Units: cm
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Quads: 1910
Tris: 3545
Verts: 1806
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UWV’s padding allows to reduce resolution of the textures to 256px
Textures 4K .tga
Arnold(Maya): BaseColor, Metalness, Normal, Roughness, Height
Cycles(Blender): BaseColor, Metallic, Normal, Roughness
Marmoset: Albedo, AO, Gloss, Hight, Metallic, Normal
Unity 5: AlbedoTransparency, AO, MetallicSmoothness, Normal
Unreal 4: BaseColor, Normal, OcclusionRoughnessMetallic
Vray 3.6(3dMax): Diffuse, Glossiness, Height, IOR, Normal, Reflection
Additional maps: ID
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File formats:
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If you have questions or problems with my models, let me know. I'll fix it.
Thank You!