PijayArt
Cool work!
Include packed textures for UE4 But you can use it in other engines.
For Metal-Roughness workflow
Normal format: DirectX;
Textures resolution: 1k;
Texel: 24.4 px/cm;
You can scale down texture sets to achieve necessary texel density;
Suffix:
SM_ - static mesh;
M_ - material;
T_ - texture;
Postfix:
_01 - index number;
_BC - base color;
_N - normal map;
_ORM - OcclusionMetallicRoughness (for UE4);
O - Ambient occlusion in RED channel;
R - Roughness map in GREEN channel;
M - Metalness map in BLUE channel;