KEY POINTS A 3D model of a traditional Chinese porcelain / ceramic soup spoon. The 3D model works with any Chinese dining room, kitchen, or restaurant scene. The mesh model is made of one solid mesh object. Modeled in Blender 3.4.1 and images rendered using the Cycles engine. Blender Model has a single colour Environment with a Standard Color Management. Blender File Size at 1.8Mb.
BLENDER SCENE INFO
Color Management > Standard > None. Environment > Single Colour > RGB 0.93,0.93,0.93.
ADDITIONAL ELEMENTS
1No x Camera 2No x Lights 1No x Ground Plane (With Concrete Material)
EXCLUDED ELEMENTS
No animation data in all mesh objects. No HDRI (Used for Cycles render)
TEXTURES
Single Material (Name: SPOON, applies to the 3D object). Includes 4No PNG textures at 2048px x 2048px Diffuse: SPOON-D-2K.png (With alpha channel) Roughness: SPOON-R-2K.png Metalness: SPOON-M-2K.png Normal: SPOON-N-2K.png Includes 1No EXR texture at 2048px x 2048px if required. Normal: SPOON-N-2K.exr
MODEL Model Unit Scale in Metrics in Metres.
Modelled in Blender to real-world scale. Height is 0.04m Width is 0.04m Length is 0.1m Transform Scale of 3D Model is set at 1,1,1. Transform Rotation set at 0,0,0.
OBJECT CONSTRUCTION Includes 1 Total Mesh Object that forms the primary 3D Model.
SPOON
A single material was used to keep the model optimised. There are no overlapping UV’s.
The 3D Models are a solid mesh. Vertices: 294 Faces: 292 Tri: 586
UNITY If the model is expected to be imported into Unity the Metallic Workflow should be used.