KEY POINTSA 3D model of a pair of traditional Chinese chopsticks. The mesh model is made of two separate solid mesh objects. The detailed debossed pattern at the top of the chopsticks.Modeled in Blender 3.4.1 and images rendered using the Cycles engine.Blender Model has a single colour Environment with a Standard Color Management.Blender File Size at 2.1Mb.
BLENDER SCENE INFO
Color Management > Standard > None.Environment > Single Colour > RGB 0.93,0.93,0.93.No composite setup.
ADDITIONAL ELEMENTS
1No x Camera2No x Lights1No x Ground Plane (With Concrete Material)
EXCLUDED ELEMENTS
No animation data in all mesh objects.No HDRI (Used for Cycles render)
TEXTURES
Single Material (Name: CHOPSTK, applies to both 3D objects).Includes 3No PNG textures at 2048px x 2048pxDiffuse: CHOPSTK-D-2K.png (With alpha channel)Roughness: CHOPSTK-R-2K.pngNormal: CHOPSTK-N-2K.pngIncludes 1No EXR texture at 2048px x 2048px if required.Normal: CHOPSTK-N-2K.exr
MODELModel Unit Scale in Metrics in Metres.
Modelled in Blender to real-world scale. Height is 0.008mWidth is 0.008m Length is 0.274mTransform Scale of 3D Model is set at 1,1,1.Transform Origin at top of each chopstick.Transform Rotation set at 0,0,0.
OBJECT CONSTRUCTIONIncludes 2 Total Mesh Object that forms the primary 3D Model.
CHOPSTK-1 (Chopstick with Dragon)CHOPSTK-2 (Chopstick with Phoenix)
A single material was used to keep the model optimised.There are no overlapping UV’s.
The 3D Models are a solid mesh.(Counts for both meshes)Vertices: 126Faces: 114Tri: 204
UNITYIf the model is expected to be imported into Unity the Metallic Workflow should be used.