lyivan
cool
For the Unity engine you have use Two Sided Shader (Plugin)
Transformations are At 0.0.0 (scene origin)
Objects Name :
Material Name: M _PaperBasket _01
.
Textures :
- T _PaperBasket _01 _D.jpg 2048x2048 (Sample Base Color)
- T _PaperBasket _01 _N.jpg 2048x2048
- T _PaperBasket _01 _S.jpg 2048x2048
- T _PaperBasket _01 _M.jpg 2048x2048 (Mask)
- T _PaperBasket _01 _M.png 2048x2048 (Mask)
_If You need any assist about my models Like Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and...) ... feel free :)