This is a static mesh of a Union tool box with a bakelight handle. This was created through usinf photogrammetry as a reference and then using the source images as a means of doing multiple projections to create the overall mesh. It came out pretty well though I’m still working out on the kinks of removing all of the lighting and optimizing the workflow for a more even colour texture.
Please note that I'm including the normal as well as OpenGL normal that includes the height map with it as depending on your use of this model, it may look better without the extra height details such as the emphasized panels.