Our website uses cookies to collect statistical visitor data and track interaction with direct marketing communication / improve our website and improve your browsing experience. Please see our Cookie Notice for more information about cookies, data they collect, who may access them, and your rights. Learn more
Hi, This photorealistic self-centered compass 3D model was created in maya. For texturing I used Photoshop and Substance Painter. This file also contains FBX and OBJ files.