A unique model of an extension reel created in 3d max and consists of 6 130 polygons, 12 114 triangles, 6 629 vertices. A competent UV-mapping was performed in RizomUV, overlaps were not used. The model was baked in Marmmoset and then textured in Substance Painter. Normal Map Format: OpenGL. At the output we have 16-bits 4k PBR textures: BaseColor, Normal, Height, Metallic and Roughness. The screenshots were rendered using the iRay engine. You can also see the 3D model in the Marmoset Viewer, right on this page. The optimized low-poly mesh of the 3D model with detailed texture allows it to be used both in undemanding games and in close-ups.