Real-Time,Game Ready,inkpot/ink bottle. Display images were rendered in Marmoset Toolbag.
Normal maps were baked from a high poly model in Substance Painter.
Includes the following 3d file types:
Max 2016 file OBj, FBX and 3Ds The textures are located in the .zip file
2048x2048: Ambient_Occlusion 2048x2048: Normal Map 2048x2048: Base Color 2048x2048: Roughness 2048x2048: Metalness
Polygons: 1461 Vertices: 1364 Game Ready!