A hole punch rigged and animated with pbr-ready copper textures.
Textures: - Normal map - Color map - Metalness map - Roughness map - Ambient occlusion map - Curvature map - All textures in 4096 x 4096 px resolution
Modelled, rigged and animated in blender for the textures I used 3d-coat.
Blender demo video: https://www.youtube.com/watch?v=Ew_DlF-Rafw
Three parts: Chest_top, Chest_Bottom, Chest_Shutter. Three material slots (for every mesh): Top and Bottom - 4K (4096x4096) .png textures Shutter - 256Ñ…256 .png textures: - UE4 ( Base_Color/AO_R_M/Normal)