Handle metal old drill 3d model has 4K PBR pipeline textures. Game Ready model.
Hand_Drill.blend (Native)
Meshes LOW:
SM_Drill_Handle_LOW.fbx (poly: 35294; vert: 35293);
SM_Hand_Drill_Lever_LOW.fbx (poly: 23887; vert: 23887);
SM_Hand_Drill_LOW.fbx (poly: 378497; vert: 37849);
SM_Drill_LOW.fbx (poly: 97028; vert: 97029);
Meshes HI:
SM_Drill_Handle_HI.fbx (poly: 180520; vert: 90258);
SM_Hand_Drill_Lever_HI.fbx (poly: 611506; vert: 305753);
SM_Hand_Drill_HI.fbx (poly: 9875528; vert: 1937766);
SM_Drill_HI.fbx (poly: 4667554; vert: 2333777);
Textures:
T_Drill_Handle_AO.png (ambient occlusion map)
T_Drill_Handle_D.png (diffuse map)
T_Drill_Handle_N.png (normal map)
T_Drill_Handle_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Drill_Handle_R.png (roughness map)
T_Drill_Handle_M.png (metalness map)
T_Drill_Lever_AO.png (ambient occlusion map)
T_Drill_Lever_D.png (diffuse map)
T_Drill_Lever_N.png (normal map)
T_Drill_Lever_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Drill_Lever_R.png (roughness map)
T_Drill_Lever_M.png (metalness map)
T_Hand_Drill_AO.png (ambient occlusion map)
T_Hand_Drill_D.png (diffuse map)
T_Hand_Drill_N.png (normal map)
T_Hand_Drill_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Hand_Drill_R.png (roughness map)
T_Hand_Drill_M.png (metalness map)
Both, HI & LOW poly meshes has the same UV's included.