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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/15
Colored Rodes:
It contains low poly and high-poly meshes (UV and textures included).
4K **PBR **pipeline for textures, Game Ready models.
Pack contain fully setup **Blender **scene.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Low poly meshes:
SM_Color_Rod_1_LOW.fbx (poly: 11196; vert: 11198);
SM_Color_Rod_2_LOW.fbx (poly: 12913; vert: 12915);
SM_Color_Rod_3_LOW.fbx (poly: 11196; vert: 11198);
SM_Colored_Rods_Box_LOW.fbx (poly: 17191; vert: 17190);
SM_Colored_Rods_LOW.fbx (poly: 10639; vert: 10647);
Hi poly meshes:
SM_Color_Rod_1_HI.fbx (poly: 71650; vert: 35827);
SM_Color_Rod_2_HI.fbx (poly: 82640; vert: 41322);
SM_Color_Rod_3_HI.fbx (poly: 54030; vert: 27218);
SM_Colored_Rods_Box_HI.fbx (poly: 440048; vert: 220026);
SM_Colored_Rods_HI.fbx (poly: 934034; vert: 467013);
Color_Rodes.obj
Low-poly and HI-poly models has the same UV's and textures included:
T_Color_Rode_1_AO.png (ambient occlusion map)
T_Color_Rode_1_D.png (diffuse map)
T_Color_Rode_1_N.png (normal map)
T_Color_Rode_1_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Color_Rode_1_R.png (roughness map)
T_Color_Rode_2_AO.png (ambient occlusion map)
T_Color_Rode_2_D.png (diffuse map)
T_Color_Rode_2_N.png (normal map)
T_Color_Rode_2_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Color_Rode_2_R.png (roughness map)
T_Color_Rode_3_AO.png (ambient occlusion map)
T_Color_Rode_3_D.png (diffuse map)
T_Color_Rode_3_N.png (normal map)
T_Color_Rode_3_R.PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Color_Rode_3_R.png (roughness map)
T_Colored_Rodes_AO.png (ambient occlusion map)
T_Colored_Rodes_D.png (diffuse map)
T_Colored_Rodes_N.png (normal map)
T_Colored_Rodes_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Colored_Rodes_R.png (roughness map)
T_Colored_Rodes_Box_AO.png (ambient occlusion map)
T_Colored_Rodes_Box_D.png (diffuse map)
T_Colored_Rodes_Box_N.png (normal map)
T_Colored_Rodes_Box_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Colored_Rodes_Box_R.png (roughness map)