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2024-05-04 08:45:11 UTCpkbrandon41
love the design
Tic Tac ... Tic Tac... Mechanical Alarm Clock, there you go...
Go to go FBX ready to be imported in any game engine.
Non triangualated mesh, pivot is centered at the bottom of the object for easy placement.
Polycount: 3844 Polys, 3820 Verts
PBR PNG Textures - 4096 x 4096 resolution: Color, Metallic, Normal, Roughness, Opacity
Important!
The mesh shading is controled at vertex level, make sure you import them in your game engine without smoothing groups.
For example:
In Unreal Engine = Import Tangents and Binormals option or similarIn 3DS Max, Maya, Blender, etc - import with smoothing groups unchecked
Normal maps are in OpenGL format, R+G+B+, depending on the game engine invert the Green Channel
Cheers!