This model is made on a real-world scale. Unit - millimeters.
There is a scene with a model, material (textures of the new table), camera, and lights in blender file (without HDRI).
Pivot point is in the center of the object.
In this product, you can find two versions of model texturing: a new table and an old one. In the archive Textures you can find two folders: New and Old. Both of them have two folders with maps (PNG and TGA formats). There are Base_Color, Height, Metallic, AO, Normal (OpenGL), and Roughness maps in both folders.
Texture resolution is 2048x2048 (if necessary, I can add textures with resolution 4096x4096). PBR Textures made with Substance Painter.
Polygons: 27522
Vertices: 27640
The product includes max, fbx, obj, and blend formats.
Created in 3Ds max 2018.
Preview images have been rendered in Substance Painter 2022. Last six preview images are demonstrated how model with textures of new table is looking in blender scene (render mode).