Hidden Table 1 Wood 1

Hidden Table 1 Wood 1 Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No Unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Hidden Table 1 Wood 1

Animated.

Polygons: 900 ; Vertices: 1140; Objects: 5 ;

Textures:

  • Diffuse map (Albedo) - DIFF;
  • Normal map - NORM;
  • Specular map - SPEC;
  • Roughness map - ROUG;
  • Metalness map - METAL

All parts (objects) have their own textures, with their own resolution. The highest resolution is 4096x4096. There is also a set of textures with a reduced resolution, where the highest resolution is 2048x2048.

There are (presented) three variants of a combination of textures: 1) Diffuse (DIFF) + Normal (NORM) + Specular (SPEC) + Roughness (ROUG) + Metalness (METAL) - D_N_S_R_M_Tex 2) Diffuse (DIFF) + Normal (NORM) + Specular (SPEC) - D_N_S_Tex 3) Mixed texture, where wooden parts using 2) and metallic parts using 1) without Specular (SPEC) maps - Mixed_Tex

For each variation of textures, there are four animation options and two non-animated views (open and closed): 1) C_O_Anim - closed-opened animation 2) C_O_C_Anim - closed-opened-closed animation 3) Closed - non-animated 4) O_C_Anim - opened-closed animation 5) O_C_O_Anim - opened-closed-opened animation 6) Opened - non-animated

The total number of textures used by one assembled model is: 1) D_N_S_R_M_Tex = 4*5=20 in Blender3D; 2) D_N_S_Tex = 4*3=12 in Blender3D; 3) Mixed_Tex = 2*3+2*4=14 in Blender3D; 4) 4*4=16 in Unity3D.

All textures assigned.

The first version of the texture combination (D_N_S_R_M_Tex) is not canonical, just in case, and that you could pick up a handy combination. The second (D_N_S_Tex) is classic. The third (Mixed_Tex) is the most logical, in my opinion. The classic combination of textures (wood) and metal (for metal parts) is combined.

Size: 96.2x116x171 centimeters;

Regarding filenames. I use . in filenames (not just as a separator between the name and the file extension). I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well. So I do not see the reason not to use . in file names and folders.

In order to optimization, textures and 3D files are in different archives. Just unpack them as they are in one folder, all dependencies are saved. ZIP packages are designed in such a way that they are unpacked into one folder (Hidden_Table.1), with all dependencies saved, and subfolders. So nothing duplicates. Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated. Do not be afraid to replace files when you unpack compatible packages in one folder - these are duplicates, the replacement will not affect anything.

File fomats:

  • Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);
  • UV maps in SVG format;
  • Textures in PNG format;

Game ready (Unity 3D).

Item rating
0 0
Hidden Table 1 Wood 1
$4.99
 
Royalty Free License 
Hidden Table 1 Wood 1
$4.99
 
Royalty Free License 
Response 50% in 491.2h
3D Modeling
UV mapping
Texturing
Hire me

3D Model formats

Format limitations
  • Blender (.blend) (3 files)7.51 MBVersion: 2.79Renderer: Default Version: 2.79Renderer: Default Version: 2.79Renderer: Default
  • Unity 3D (.unitypackage, .prefab) (2 files)66.7 MBVersion: 2017.3.0f3Version: 2017.3.0f3
  • Autodesk FBX (.fbx) (3 files)2.44 MBVersion: 7.4Version: 7.4Version: 7.4
  • OBJ (.obj, .mtl) (8 files)247 MBVersion: PBR Challenge: Interior Design
  • Textures PNG65.3 MBVersion: PNGVersion: PNG

3D Model details

  • Publish date2018-02-18
  • Model ID#852697
  • Animated approved
  • Rigged
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 900
  • Vertices 1,140
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
Help
Chat