Made in blender and textured in substance painter with pbr textures. This is fabric sofa from my house floor plan project. Contains sofa and 1 pbr texture set.
No complex blender materials used so you can easily get same results with other renderers. Just place the textures and render.Real world scale. Metric system used.Mesh contains polygonal quads and tris only, so no ngons used!
Textures included:
sofa_basecolor/albido.png 4096x4096sofa_metallic.png 4096x4096sofa_normal.png 4096x4096sofa_roughness.png 4096x4096