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Low poly game ready model with PBR textures, optimised for Unreal Engine 4 with Metallic Roughness textures. This asset was modelled in Maya and textured with Substance. Renders are done in IRay and have no postprocessing applied.
Wessex Archaeology 3D models are historically accurate - based on real world artefacts with input from historical and archaeological experts.
These models are typical of what might have been used in the late Bronze Age. Tree trunks cut in half length ways balance on a carved tree stump. As well as the two pre-assembled benches, a more modular 'bench kit' can also be used to create more variety.
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