here i make an classic wardrobe.the object was moddelt with blender and was rendered in cycles.the object is uv mappep (cubic projection)the wall and the floor are not included.it got two doors and two handles.for the handles i use the basic principal shader and turn on the metallic andi set the roughness to 0.3.i use the same wood texture for the diffuse and the bump map.faces: 3374verts: 3388edges: 6720trist: 6692